PUNKMAN JR.
Version 1.0
by Robert Quezada
Release date: June 25, 1993

REQUIREMENTS
------------
        The PORTGR.EXE file is the
graphics driver file and must be run
only once per reset.  I found out
that for best results, call the
program in your AUTOEXEC.BAT file,
so it is called every time you reset
your Portfolio.

        If you run the PUNKMAN.EXE
file without having loaded the
graphics driver file program
previously, the program will freeze
and lock up the Portfolio.  Just
remove power for a short time, or
hit the reset button to reset.

     All files (except for
PORTGR.EXE) must be in the same
directory for this game to work.
You must have at least 64k of free
memory available before running this
program.

          IMPORTANT:
     If running this game from a
memory card, ensure that the write
protect switch is in the off
position before running.
     Nothing harmful will happen to
your system if you run the PORTGR.EXE
file more than once per reset.  All
that will happen is that less memory
will be available each time.
     All example files that came with
the PORTGR.EXE are not included with
this program (contrary to what the
DOC file for PORTGR states).  If you
need the examples, the original
PORTGR file should be available on
GEnie and other network systems.

BRIEF DESCRIPTION
-----------------
        Punkman Jr. was written using
Turbo Pascal 6 on an IBM PC 386
clone.  PKLITE was used to compress
the file from about 27k down to its
current size.

OBJECT
------
     The object of this game is
simple: eat all the dots in each
maze.  However, you must also avoid
getting eaten by the ghosts.  Since
you are all in a maze, the ghosts
will not be able to see you as you
see them from your view.  This might
seem to make the game too easy, but
that's not all.  The ghosts move
slightly faster than you do and they
will catch up to you in a chace
(even through tunnels), but when you
eat an energy square, you then have
the speed advantage.
      There are tunnels on sides of
the board occasonally, either on the
top or bottom.

ENERGY SQUARE
-------------
        The energy square is a tool
that shrinks the ghosts to a size
that allows you to eat them.  This
does not last too long as they will
grow back to normal size after a
while.

NEW GHOSTS
----------
        Unlike other "Pac" clones,
the ghosts' eyes do not run around
the maze until they return to the
ghost hole for a new sheet.  An
eaten ghost is replaced with a clone
that is formed molecularly in the
ghost chamber reactor (which in
everyday English is the ghost
starting position).  After the ghost
reforms, it resumes its journey
through the maze hunting for you.

SCORING
-------
        50 points for Energy Square
        10 points for each dot

        200 for 1st ghost eaten
        400 for 2nd
        600 for 3rd
        800 for 4th
Extra Punkman given at 10,000
points.

CONTROLS
--------
For English and German keyboards:
  Up:   'W'
  Down: 'X'
  Left: 'A'
 Right: 'D'

For French keyboards, 'Z' is the "up"
key.

Sound is toggled off/on with
Control-S.

ESC key will end the game and return
you to the DOS prompt.


EXTRA NOTES
-----------
        Do not use "Atari key"
combinations to jump to other
programs while playing because it
will cause the board to disappear.

OTHER PROGRAM INFO
------------------

        This program is shareware.
That means that you may copy and
distribute this freely to any one or
any computer network system, but
anyone who gets a copy should
register the program.

        If you like this game, you
are encouraged to register the
program for $5 (U.S. currency
only).  You will then receive a
board designer program that will
allow you to play custom boards or
change the original boards.
        For those outside of U.S.,
please add enough for additional
postage.

OTHER PROGRAMS AVAILABLE:
-------------------------

For all ATARI ST models:

PUNKMAN
    Very similiar to this version.
(in fact this version was translated
from original version)

BOX CAR
    3-D polygon game (if you have
ever played StarFox or seen it, for
example, you should know what this
is).  Battle with another player via
modem, or play the game by yourself.
Choose from 10 different camera
angles that focus on different parts
of the playing field, while trying to
destroy your opponent with your
missile.